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・ Virtual screening
・ Virtual season
・ Virtual security appliance
・ Virtual security switch
・ Virtual sensing
・ Virtual sensor network
・ Virtual server
・ Virtual sex
・ Virtual Sexuality
・ Virtual Shtetl
・ Virtual sit-in
・ Virtual Sky
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・ Virtual Soccer
・ Virtual Socket Interface Alliance
Virtual sports
・ Virtual Staff Finder
・ Virtual State
・ Virtual state
・ Virtual storage
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・ Virtual Storage Platform
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・ Virtual studio
・ Virtual Studio Technology
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・ Virtual Switch Redundancy Protocol


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Virtual sports : ウィキペディア英語版
Virtual sports

Virtual Sports are electronic games that generate visual feedback on a display device. Inspired by real sports these games originated from fantasy sports that were drawn using paper and pencil. The use of computers has transformed these fantasy sports from being mostly played by a group of friends or acquaintances in a local community to potentially being anonymously played from around the world.
The first time Virtual Sports were used on a computer was in 1961, in an early form of fantasy baseball coded for an IBM 1620 computer by John Burgeson. It allowed two teams to play one another using random number generation and player statistics to determine a game's outcome, including a play-by-play description.〔A paper on this is available on Wikipedia under the name :File:1620 baseball.pdf and also at the website http://www.burgy.50megs.com/bbc.htm.〕 The game was coded for a computer with only 20 KB in computer memory and was entirely self-contained. Today, due to modern motion capture technologies and state of the art software agents very complex sports animations can be created. A good example of this would be the animations created by Electronic Arts for the FIFA video game series or by Globalbet for (Virtual Football ) .
Virtual Sports are emerging as a growing form of on-line entertainment. These games have paper-based histories going back almost 40 years but the move to networked, computerized games have made them easier to set up and play. With the growing number of business interests surrounding these games, there has emerged a greater competition for big names in the business.
==Virtual Football==
Virtual Football refers to a computer generated sports that involves virtual players kicking a ball to score a goal. The most popular of these sports worldwide is Globalbet’s Virtual Football, more commonly known as "virtual football" or "virtual soccer". Betting on Virtual Football is in fact, the same thing as betting on a football real event with the advantage that instead of waiting full 90 minutes for the outcome and then waiting a week to place another bet on your favorite team, you can do it every 90 seconds.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Virtual sports」の詳細全文を読む



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